Patience

Studio Jordan Shaw

A game about waiting.
How long can you hold?

Something appears. You tap it. That is all. But the waiting is the game. The wait could end in seconds. Or it might not.

  • No ads
  • No notifications
  • Anonymous play supported
StatusApp Store Review Pending

How to play

Level 2
Hold.
Level 5
Wait.
Level 9
...

A circle appears. Hold it. Wait as long as you can. Each level the circle gets smaller, the wait grows longer, and decoys appear to trick you. Any level can end in seconds — or it might not.

01

Wait

The round begins in silence. Tapping early ends the run immediately.

02

Tap the circle

When it appears, react fast. The window gets tighter as the levels climb.

03

Miss once, restart

Too early, too late, wrong shape, or off target. Back to level one.

04

There is no finish

The levels keep going. The wait grows longer, the button smaller, the distractions more frequent. How far you get is a measure of something.

The mechanic is strict by design.

There are no power-ups, no lives, no score multipliers. The only variable is you — how still you can stay, how long you can resist the urge to act.

Most games reward speed. Patience rewards restraint.

A thirteen-year-old question.

The original idea was simple: how long will someone do almost nothing, if a leaderboard is involved? A provocation about attention. About presence. About the part of you that performs even when no one is watching.

Thirteen years later it is not as funny. Or as distant.

LeaderboardGlobal
Pure runs✦ Tracked
Every resetRecorded

The record

Your play time becomes an image.

The stats screen generates a particle visualization from every second you have waited. Sparse at first. Dense with time. Exportable as a file.

Built for a quiet launch.

No ads. No notifications. Anonymous play from the first session. A focused, minimalist iPhone game — App Store submission in progress.

Signed, numbered print editions will follow in a later update.